Hard totals
Double 11 against every dealer card from 2 to 10. Double 10 against 2 to 9. Double 9 against 3 to 6. The idea is simple: one card often takes you to a strong total, and the dealer is either weak or not strong enough to justify playing safe.
Soft totals: the doubles people miss
With an ace counted as 11, one card can't bust you, so doubling against weak dealer cards gains value. Ace + 2 or ace + 3: double against 5 and 6. Ace + 4 or ace + 5: double against 4 to 6. Ace + 6: double against 3 to 6. Ace + 7: double against 3 to 6 if allowed, otherwise stand.
When not to double
Don't double 11 against an ace in games where the dealer stands on soft 17, and don't double 10 against a 10 or an ace. Never double a total of 12 or more on a hard hand.
Check the table rules
Some tables only let you double on 9, 10 or 11, and some don't allow doubling after a split. If a double isn't allowed, follow the fallback: hit, or stand with ace + 7.
Check every double on the chart
FAQ
Should I always double on 11?
Against 2 to 10, yes. Against an ace, it depends on the soft 17 rule: hit when the dealer stands on soft 17.
Can I double on a soft hand?
Yes, and it's often correct against a weak dealer card, such as ace + 6 against a 5.
Related guides
Strategy and maths reduce the house edge, but never remove it. 18+, play responsibly.